edu-stimulation

The edu-simulation platform facilitates team work and allows:

 

  • trainers to: (a) create game simulations that can be dynamically adapted for the purposes of simulation; (b) schedule events and invite trainees/members to participate in them; (c) coordinate members in groups and assign them different roles; (d) if need be, engage members in instant public or private communication and voting; (e) monitor communication
  • trainees to: (a) access game simulations and related content; (b) engage in communication, and collaborate with other members for the completion of certain tasks relevant to the role-paly simulation; and (c) vote

edu-simulation provides features that allow users to:

  • create game simulations
  • organise game simulations in a hierarchical structure under courses and modules
  • invite members with:
    • different roles, eg lecturers, students
    • different rights, eg create simulations, participate in a simulation
  • upload and edit content
  • define availability of content to different users
  • initiate public or private communication
  • vote
  • monitor communication
  • edit and upload content on the fly
  • schedule events

edu-simulation has the following benefits:

  • it is accessible anywhere/anytime
  • it enhances student engagement and involvement by providing tools that support:
  • class activities using technology more appealing to students 
  • pre and post class activities

Publications


Economou, D., Doumanis, I., Bouki, V., Pedersen, F., Kathrani, P., Mentzelopoulos, M. & Georgalas, N. (2015) Edu-simulation: a serious games platform designed to engage and motivate students, In Proceedings of the IMCL 2015 International Conference on Interactive Mobile Communication Technologies and Learning, November 19-20, 2015, Thessaloniki, Greece, 978-1-4673-8242-7/15/$31.00 ©2015 IEEE, pp. 244-248. 

If you are interested on using or extending the edu-simulation project contact Daphne Economou at [email protected].