The edu-simulation platform facilitates team work and allows:
- trainers to: (a) create game simulations that can be dynamically adapted for the purposes of simulation; (b) schedule events and invite trainees/members to participate in them; (c) coordinate members in groups and assign them different roles; (d) if need be, engage members in instant public or private communication and voting; (e) monitor communication
- trainees to: (a) access game simulations and related content; (b) engage in communication, and collaborate with other members for the completion of certain tasks relevant to the role-paly simulation; and (c) vote
edu-simulation provides features that allow users to:
- create game simulations
- organise game simulations in a hierarchical structure under courses and modules
- invite members with:
- different roles, eg lecturers, students
- different rights, eg create simulations, participate in a simulation
- upload and edit content
- define availability of content to different users
- initiate public or private communication
- vote
- monitor communication
- edit and upload content on the fly
- schedule events
edu-simulation has the following benefits:
- it is accessible anywhere/anytime
- it enhances student engagement and involvement by providing tools that support:
- class activities using technology more appealing to students
- pre and post class activities
Publications
Economou, D., Doumanis, I., Bouki, V., Pedersen, F., Kathrani, P., Mentzelopoulos, M. & Georgalas, N. (2015) Edu-simulation: a serious games platform designed to engage and motivate students, In Proceedings of the IMCL 2015 International Conference on Interactive Mobile Communication Technologies and Learning, November 19-20, 2015, Thessaloniki, Greece, 978-1-4673-8242-7/15/$31.00 ©2015 IEEE, pp. 244-248.
If you are interested on using or extending the edu-simulation project contact Daphne Economou at [email protected].