Second year Computer Games Development BSc Honours students recently took part in a week-long work-based learning event ‘Studio Live’ to design a new prototype for an existing game.
This year, six teams from the Level 5 Games Development Course were briefed by Splash Damage Games, a Bromley-based game development studio, to build a possible game mechanic for the Stadia game, ‘Outcasters’, a fast-paced multi-player arena-based shooter.
During the ‘Studio Live’ week, the teams met with their mentors daily for feedback and practical advice on developing their design and realising it in a prototype. The teams were then able to demonstrate their ideas and prototypes to all the mentors, at the end of the week for valuable feedback.
Into Games, a not-for-profit organisation, created ‘Studio Live’ to promote careers in games development in schools, further education and universities. In its second year, ‘Studio Live’ enlists game developers to supply a brief and mentor student teams in the design and prototyping of a game mechanic for an already published game.
The funding for the event was provided by Westminster as part of its Work Based Learning strategy, a scheme which embeds working directly within an industry into a course’s core modules. The new Level 5 module Game Studio (2022) is a flagship for Work Based Learning on the Computer Games Development course, along with the Level 4 module Games Enterprise.
Drew Cattanach, Lecturer on the course and on-site organiser, said about the experience: “Studio Live is a fantastic opportunity for ambitious Games Development students to work directly with seasoned games developer and gain valuable insight into the exciting and challenging world of game development.” Drew continued: “It was great to work with Splash Damage Games again and Into Games, who created the Studio Live experience.”
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