Students in their second and third years of the Computer Games Development BSc Honours course attended the DNA VR Arcade between 18-19 January as part of a Quintin Hogg Trust funded trip to learn about the use of virtual reality (VR) in gaming.

Student using VR headset at DNA VR

At DNA VR, teams and individuals can play the latest and greatest VR games on high-powered computers connected to quality Steam Vive VR headsets and controllers. It is the first VR arcade experience in London, providing both single and multiplayer VR experiences for up to 10 players in the same virtual world. From tower defence games to team death matches, players can experience high octane adrenaline-fuelled VR or opt for more cerebral VR escape rooms or beat matching games.

The Quintin Hogg Trust funded trip provided students with a hands-on experience using the different technologies that modern games can be enjoyed through, especially multiplayer VR, as traditionally VR tends to be a solitary experience for players. 

The trip allowed the students to enhance their experience of their course, which combines technology and creativity in a multidisciplinary way. The Computer Games Development BSc Honours covers all major technical aspects of the games development process, from design to production, and aims to prepare students for a career in software development with a specific emphasis on computer games.

By taking the students’ experience from the arcade and rolling it into their module work and final year projects, the trip to DNA VR challenged and inspired students to design and deliver new and exciting games both in VR and on PC.

Talking about the trip, Drew Cattanach, lecturer on the Computer Games Development BSc Honours, said: “Taking our students out of the classroom so they can experience VR in such an immersive environment as DNA VR will help them craft more engaging experiences across their modules and personal projects.”

Amiah Chin, a final year student who attended the trip, added: “The trip to DNA VR will help my work by incorporating and taking ideas from some of the game mechanics and using them in my final year project. For example, I am using motion capture in my project and some of the games help me to see what full-body character movement looked like.

Find out more about Computer Science and Engineering courses at the University of Westminster.

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