Course Overview
Course summary
The Games Design BA provides the creative and technical skills needed to design the games of the future. Over the course, you’ll be equipped to craft engaging player experiences for various creative industries and emerging technologies.
In the first year, you’ll study several modules alongside our Games Art BA students, focusing on core principles of game creation, workflows of the games industry, and the societal role of games. You’ll develop skills in concept design, game mechanics, level design, asset creation, and game engines. By the end of your first semester, you’ll have the choice to continue with the Games Design BA or change your specialism to Games Art BA.
The second and third years expand your skills in developing sophisticated 2D/3D games. You can specialise in areas such as narrative design, level design, and user experience design while exploring global audiences, cultural impacts, and inclusivity within gaming. You’ll also investigate industries using games for entertainment and social purposes, such as educational gaming.
Collaboration is central to this course, with opportunities to work on inter-disciplinary projects, critiques and game jams alongside students from Games Art, Computer Games Development, Animation, Graphic Design and Illustration courses. These activities mirror industry practices, ensuring a professional learning experience, where artists and designers work together.
Based at our Harrow Campus, you'll work in specialised facilities, including our new Games Hub and Emerging Media Space, as well as in our Design, Film and Digital Media studios.
The course fosters independent thinking, preparing graduates for careers in roles such as Level, Gameplay and Narrative Design. With a strong understanding in game mechanics, user experience, and problem-solving, you’ll be ready to excel in both indie and AAA game development.
Top reasons to study with us
- Study in London – the heart of the UK Game development industry. With hundreds of games developers and publishers in the UK based here, you’ll have many opportunities to hear from industry guest speakers, and access internships, professional experience and graduate employment
- Multidisciplinary collaboration – You'll have the opportunity to take part in industry projects and competitions such as game jams. You'll engage with learning that is directly industry-related and will collaborate with game artists working on projects
- Outstanding facilities – You'll benefit from a brand-new Games Hub and Emerging Media Space, which includes our upgraded Motion Capture lab
- Work experience before graduation – As part of the course, you'll have the option to undertake a placement year, gaining valuable work experience and boosting your employability.
Programme recognition
The course has membership of The Independent Game Developers Association Limited (“TIGA”) which gives students on this course the opportunity to enter relevant categories of the TIGA Games Industry Awards and TIGA UK Games Education Awards categories, as well as the opportunity to access membership only event(s).
Modules
The Games Design BA and Games Art BA begin with a shared first semester, before branching into specialised pathways. These pathways, along with a variety of optional modules, provide you with the opportunity to customise your degree and expertise according to your interests and career objectives.
You’ll have the opportunity to learn from industry professionals throughout the course. You can also benefit from our industry links by opting to complete a work placement year or expand your educational experience by studying aboard between Years 2 and 3.
Types of module
Our undergraduate courses comprise three types of module:
- Core modules: compulsory modules that you must take each year
- Option modules: modules that you can choose from to tailor your course to your interests, normally related to your subject area
- Elective modules (also called 'Electives'): wider, interdisciplinary modules that you may be able to choose from to broaden your academic experience and skills – covering everything from learning a new language to building enterprise skills
Module availability
We aim to offer a wide range of option modules and electives, but we cannot always guarantee your preferred choices as availability can be affected by timetabling constraints, staff availability or student demand.
Elective modules may be subject to change, but you can look through an indicative list on our University-wide electives page.
For more information
Full details on course structure, modules, teaching and assessment can be found in the programme specification below.
In your first year you’ll build a foundation in the principles of game design, developing skills in game concepts, mechanics, prototyping and engines while learning coding fundamentals and analysing how games engage players. Through practical projects you’ll design and build 2D and 3D playable experiences, exploring how systems, rules and interaction shape player experience. Optional modules allow you to broaden your creative perspective through animation, art, drawing or typography, helping you define your emerging design identity.
Core modules
This module introduces you to the practice and production of 2-dimensional (2D) game development. You will consider some of the principles used to develop 2D games. Look at the concepts and methods used to create 2D assets to match a games design brief, including those used to create retro styles such as pixel art.
This module introduces you to the practice and production of 3D computer and video games art. You will consider some of the principles and methods used to create objects as assets for game environments. To do this, you will look at simple briefs and consider the different ways in which a brief for a game can be interpreted creatively. You will then learn how to use 2-dimensional and 3-dimensional tools to create 3D game assets in response to a brief.
This module introduces you to the foundations of programming and computational thinking as creative tools for designing interactive experiences. You'll explore how logic, structure, and simple systems can support the development of playful, expressive, or exploratory digital work. Through guided workshops and creative tasks, you'll learn key programming concepts such as variables, functions, control structures, and events. These fundamentals will be used to develop small interactive behaviours and prototype ideas, enabling you to apply design thinking and iterative problem-solving to technical challenges. The module emphasises experimentation, play, and the creative potential of code. You'll develop confidence in applying coding principles to generate interactive elements, respond to user input, and refine work through testing and iteration. Seminars will also explore cultural, ethical, and accessibility considerations within computational design.
This module introduces students to the foundational creative and professional principles of games art and design. It provides a shared understanding of how visual, structural, and interactive elements combine to shape player experience. Students will analyse existing board and tabletop games to understand the relationship between aesthetics, mechanics, and narrative. They will then design, prototype, and document an original board game that responds to a UN Sustainable Development Goal (SDG), developing creative confidence through practical making and playtesting. Through this the module encourages curiosity, experimentation, and reflection on how games can communicate values and support positive social change. Alongside this the module will prepare students to engage with the professional environment of the games industry. Students will explore the roles, skills, and career pathways within games, and develop early professional materials such as a CV, online presence, and reflective career plan.
This module introduces you to the design and implementation of mechanics within a game engine. You will consider the role of game design in the game development pipeline, and explore the principles and methods used to create mechanics within a game. To do this, you will look at a client brief and use this to develop a simple game-related artefact. You will also consider how to adapt a design to make it accessible for a diverse range of users.
Option modules
This module is an introduction to working with 2D animation software. It will give you an overview of the various applications of 2D modelling and animation, as well as an understanding of 2D aesthetics. A series of workshops will introduce you to the skills needed to create your own 2D assets, and you will practice animating a 2D rig. These workshops will be the building blocks you need to develop your own concept for a 2D asset or animation.
This module introduces you to the creative and professional practice of concept art across games, film, and related creative industries. You will develop your ability to communicate visual ideas through a range of traditional and digital techniques while exploring the role of research, iteration, and presentation in visual storytelling. You'll investigate how historical, cultural, and global perspectives shape visual languages and production contexts, and how awareness of inclusion, representation, and audience can inform creative choices. Through workshops, research-led visual studies, and iterative creative projects, you will produce original concept work that demonstrates both creative intent and contextual understanding.
This module is designed to open up speculative enquiry and creative exploring of drawing approaches. Learning on this module is transferable and interdisciplinary offering a range of practical workshops and projects to widen the potential of possibilities in drawing practice and deepen your understanding of visual design and image-making.
This module introduces you to core game development concepts of level design and environment art. You will consider some of the principles and methods used to design a level for a game and then concept and develop the game assets used to build the environment. To do this, you will look at simple briefs and consider the different ways in which a brief for a game can be interpreted creatively.
This module aims to introduce you to the joy of typography. It introduces the concepts, approaches, cultural and technological developments relating to typography. You will explore issues including type as visual message, contemporary contexts and perspectives, and the role of typography in digital media. Workshops and projects give you an understanding of how to employ typographical structures to present the written word.
In your second year you’ll deepen your understanding of gameplay systems and collaborative production, working in multidisciplinary teams to design and develop more ambitious and technically refined game experiences. You’ll explore world building, character systems and advanced development workflows while strengthening your problem solving and iterative design skills.
Option modules enable you to specialise in areas such as user experience, narrative, extended reality or visual storytelling, allowing you to shape your direction as a designer.
Core modules
This module introduces you to the full development life cycle of video games, looking at the development and management processes required to create a computer game as a team. You'll work in a group to develop a game based on a live industry brief, utilising a carefully managed production cycle. This rigorous approach is central to the skill set of contemporary professional game designers and artists. This module is also designed to prepare you for life after graduation which includes building a sustainable career in the games and creative industries. From developing CVs and career portfolios to understanding intellectual property rights, this module equips you with the knowledge and professionalism required to thrive in their future careers. This work may also be used as a springboard to work experience or a work placement (also possible to take as a sandwich year). You will be given guidance and support in finding, and applying for, an appropriate work placement.
This module introduces students to the narrative traditions of the video game industry, with a focus on the use of interactive stories and text-based games to give players a sense of agency. It compares the nature of these works with more traditional narrative forms, and introduces concepts of narrative mechanics, narrative choice and consequence, and audience agency. Students will learn to develop ideas and designs in response to gameplay and narrative requirements, and then develop them from the concept stage through to full digital artefacts.
This module will look at the key game design issue of crafting an immersive gameplay experience. The module will start by looking at level designs and ways to immerse the player, such as engaging sound design and environmental storytelling. Then, the module will delve into the considerations that need to be made for user experience and accessibility when designing for different platforms and a diverse audience. Finally, you will design and develop a prototype for your own small immersive game.
This module introduces you to the applied technical and creative skills necessary to design and develop prototypes that demonstrate the functionality of game mechanics and systems. You will deploy rapid prototyping to plan and develop engaging game mechanics in modern game engines. You will also consider wider systems design, incorporating the analysis of player data, to design engaging systems with considered rates of progression, resource acquisition and achievement for players.
Option modules
Visual Identity and branding are key areas of engagement for visual designers. Branding employs design solutions to bring recognition to a wide range of companies, organisations, products, services and causes - providing users with meaningful ways to access and interact with them.In this module, you will consider some of the principles and methods behind visual Identity and branding. The module will introduce design research methods towards the construction of a brand identity and will look at branding from historical and contemporary positions. Through a combination of research, academic writing and design processes, you'll explore the dual sides of branding as both a generator of potent narratives and the impetus behind problematic consumerism, evoking related social contexts and the responsibility of the designer's role in this. As technologies and new user experiences are increasingly embedded within branding and visual identities, the module opens areas of creative exploration to complement physical, spatial and conceptual outcomes.
This module develops your creative and technical understanding of character and creature design within the context of games and related creative industries. You'll explore how anatomy, form, silhouette, and visual style contribute to personality, narrative, and gameplay. Through research, sketching, and iterative design, you'll generate ideas that can be taken from concept art to a resolved visual piece. Working with both traditional and digital techniques, you will develop awareness of cultural influences, representation, and inclusivity in design practice. The module encourages critical reflection on how different artistic and cultural traditions inform the design of characters and creatures, and how concept artists contribute to visual world-building across genres and media.
This module enables you to create a modern piece of interactive media in the form of a website, while also expanding your knowledge of the theories and practices common to the production of interactive media. Through definition and research, you will develop an exciting and unique website project concept, using creative technologies to produce a final professional product. The final prototype website will be developed using current industry digital tools.
Through immersive technologies, creatives have new opportunities to create interactive and immersive experiences, exhibit work at any scale and bridge distances between audiences and artistic experiences. This module will focus on the different aspects of designing for extended reality, while learning about the development of immersive arts as a medium and exploring the ways in which emerging technologies are being utilised by contemporary artists for the exploration of new digital realms. Within this module, you'll be provided with an academic space to creatively explore a range of emerging technologies suited for producing immersive VR and AR experiences.
You'll be exposed to software and hardware relevant for VR and AR, and a selection of workshops will form the framework for creative enquiry and exploration. You'll have the option to explore either AR or VR-based production approaches in your final project, depending on individual interests, with both pathways supported in the workshop course. Within the assessment, there is scope to be experimental, speculative, or applied within the exploration of immersive technology.
This module provides you with the opportunity to explore stop-motion animation practices, including puppet animation, sand or paint on glass, pixilation, cut-outs, time-lapse etc. You'll complete a self-negotiated animation, working either individually or in a group, through a process of negotiation with tutors and peers.
This module gives you an introduction to the use of visual effects (VFX) for film and games. The module will explore digital aesthetics and creating digital workflows, and the software used to create VFX. Technical support will be available through live demonstrations and online support. When possible, external lectures by industry professionals will enhance your learning on this module. You'll have a varied set of digital experiences when you start the module, so teaching and learning activities will be adapted to suit both those who require extra support, and those who are already familiar with the core software and wish to improve their knowledge and experience.
In this module, you will explore key principles and theories of narrative. You will be invited to discuss a range of traditional and contemporary applications for visual narrative. Through practical projects, you will examine basic narrative structure, the role of character, environment, action, time, technology, culture and audience interaction in the storytelling process.
You’ll also have the opportunity to take an additional year between Levels 5 and 6 (second and third year) to spend on professional experience or international experience. The international experience (study abroad) year offers one or two semesters studying at one of our overseas partner Universities. This is both an exciting experience and also one that helps you to develop the global outlook by employers. The professional experience (placement) year is planned in partnership with the Westminster Work Based Learning team.
Find out more about the costs involved in taking a placement year.
In your final year you’ll focus on professional practice and major project development, creating a substantial, self directed game design project that demonstrates your creative vision, technical understanding and ability to deliver polished player experiences.
Supported by modules in production and enterprise, you’ll refine your portfolio and develop industry ready skills, graduating prepared for roles such as gameplay designer, level designer, systems designer or user experience designer across indie and AAA studios.
Core modules
This module provides students with the experience of working collaboratively to produce a small, commercially releasable game. In defined specialist roles, students engage with advanced game production workflows, creative technologies, and professional communication practices that align with contemporary industry standards. Teams take a project from concept to release-ready completion, incorporating planning, documentation, prototyping, scheduling, testing, iteration, and final deployment. Students refine their specialist identity, evaluate their evolving practice, and develop professional communication and networking strategies in preparation for future employment or postgraduate study. The module emphasises teamwork, technical and creative confidence, critical evaluation, and an understanding of how individual contribution strengthens the game production pipeline and the quality of the final artefact.
This module enables you to explore experimental, innovative, and speculative approaches to game design through the creation of an original game artefact. You will push boundaries in mechanics, interaction, narrative, and player experience while engaging critically with contemporary design practices and emerging technologies.
Alongside creative experimentation, the module supports you in articulating your professional identity through a structured portfolio planning process. You will review your strengths, identify areas for further development, and position your practice within the wider games industry.
Workshops and seminars explore alternative design methods, research-driven practice, production pipelines, documentation, iterative prototyping, and approaches to innovation. You are encouraged to take creative risks and use experimentation as a method of discovery, reflection, and design development.
This module enables you to design and produce a major original game artefact accompanied by a critical written research text. You will independently research, plan, prototype, and refine an advanced project that demonstrates technical skill, creative ambition, and deep understanding of game production pipelines.
The written research component requires you to critically examine contemporary cultural, ethical, political, social, or ecological issues in games and situate your practical work within these broader contexts.
The module emphasises independence, critical inquiry, rigorous design practice, and the ability to evaluate game design through academically informed criteria.
Option modules
This module offers the space for a research-led critical enquiry into a topic connected to your area of creative practice. Including a research presentation and a short academic essay, you will undertake a self-directed investigation into a key aspect of the discourse specific context that surrounds your visual output. Researching and writing about contemporary concerns that frame visual culture will provide a path to a more critical approach to studio practice. This module will be of particular interest to students who may be considering a postgraduate degree.
This module gives you the opportunity to plan and produce a complete character performance (animated or sequential) to industry standards. The module puts a strong emphasis on self‐directed processes and developing your individual and personal creative approach to the visualisation of your character's performance. You are expected to expand your aesthetic range, make imaginative use of software/tools, and produce a character performance that will be a great asset for a showreel and/or portfolio.
The module focuses on collaboration with others from different disciplines, to research, explore and experiment with possibilities for expanding storytelling. Through hands-on workshops and critical provocations, you will explore multi-sensory approaches to interactive storytelling, spatial narratives and installation design. Playfulness, speculation and experimentation are encouraged as you work individually or collaboratively to develop proposals and prototypes for a narrative experience.
This module will support you in researching and planning your postgraduate employment journey, whether as a freelancer or by starting a small business in the media, creative, and related digital industries. Through the module, you will develop an awareness of commercial opportunities and learn how to focus your entrepreneurial skills on a chosen field – learning how to develop business ideas and how to present and pitch them effectively. You'll develop a plan to create a start-up business or become a freelancer, learning about personal branding, marketing, project management, budgeting, sustainability, and building an online presence along the way.
This module encourages you to engage with experimental practice as a form of inquiry and research. You will explore creative processes that push beyond traditional subject-disciplined techniques and methods, embracing risk-taking, innovation, and interdisciplinary approaches. Through practice-based investigation, you'll be challenged to develop work that questions boundaries, explores new territories, and opens alternative ways of thinking about your subject discipline and its role in contemporary culture.
In this module, you will explore the opportunities and creative challenges of publishing in various printed formats, ranging from low-fi to luxury, including zines, booklets, magazines, art books, and books. You will be required to pitch, design, and publish an outcome that incorporates writing, illustration, photography, design, typography, and layout, expressed across a range of possible materials and processes. Working in multidisciplinary groups, you will fill all roles needed to conceive, develop, populate, and produce a publication that channels your personal voice, complemented by an appropriate design and format for a specific audience. Skills covering technical, project management, writing, and creative branding components will be supported. The final publication will be an excellent addition to any portfolio.
For more details on course structure, modules, teaching and assessment Download the programme specification (PDF).
To request an accessible version please email [email protected]
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Careers
Industry engagement
Industry speakers and guest lecturers give students insight into working in the industry, provide mentorship as part of their group project work and offer specialised feedback on their portfolios and CVs.
One-to-one advice
Connect with an industry mentor or book one-to-one appointments for personalised advice on interviews, employer presentations, workshops and more.
3,000 Employers around the world
Access a network of over 3,000 employers at the University’s new home of careers and enterprise, Zone29.
Industry links and work experience
Based just a 20-minute tube ride from the heart of the city, you'll have easy access to the wealth of media, creative and gaming industries in London.
You can experience cultural life in London, while also gaining work experience and building your professional networks, which is crucial for success in the industry.
We sustain a range of formal and informal partnerships with industry through visiting professionals, work experience, staff exchange and consultation. Industry engagement is an essential part of the course as students will hear from industry speakers as part of their course.
Graduate employers
Students studying games at the University of Westminster have found positions in games companies after graduation that have including Sega, KING, Microsoft, TT Games, Sumo Digital, Bossa Studios, Game Realms, and NaturalMotion.
Job roles
This course will prepare you for a variety of roles in a range of present and future industries, including:
- Game Developer
- Gameplay Designer
- Level Designer
- Monetisation Designer
- Narrative Designer
- QA Game Tester
- System Designer
- Technical Game Designer
- User Experience Designer
- User Interface Designer
Unlock your career potential at Zone29
Zone29 is our new home of careers and enterprise.
Our doors are set to open in spring 2026, but game-changing opportunities are available now, such as:
- jobs, placements and work experience
- tailored career guidance and mentoring
- step-by-step career planning through the Westminster Award
- work and study abroad programmes
- help with starting your own business or freelancing

International Opportunities
Many of our courses offer international study and work experiences, and the University provides other global opportunities that all students can apply for – so whatever you're studying, you'll have the chance to go abroad.
Opportunities could include:
- Taking part in semester or year-long exchanges at institutions around the world
- Attending an international summer school or field trip
- Developing your CV through volunteering or work placements abroad
International experience broadens horizons, boosts self-confidence, and improves global understanding, alongside being fantastic for your career.
Find out more about our international opportunities, including funding options and where you can go.
Course Leader

Markos Mentzelopoulos
Senior Lecturer - Course Leader for the BSc Computer Games Development
Markos Mentzelopoulos received his BEng in Electronics Systems Engineering (2000) and MSc in Broadband and Mobile Communication Networks degree (2002) from the University of Kent at Canterbury.
He has been a Senior Lecturer in the Computer Science Department since August 2002.
His research interests include content-based sports video analysis and retrieval, semantic event detection, statistical methods and pattern recognition techniques for classification and modelling, tracking and recognition, man-machine interfaces, and serious games design.
Markos has published articles in conferences and journals and served as a program committee member in several international conferences within the multimedia and neural network scientific community such as IJCNN, ACM, ACVR etc. He has also industrial experience as Program Analyst and Developer with Glaxo Smith Kline (G.S.K -2006).
Our undergraduate games courses are focused on making you ready for an exciting career in the games industry, whether you want to be indie, AAA, or anything in between.
Course Team
Why study this course?
Study in London
Our varied London campuses mean that you'll be perfectly placed to take advantage of career and collaboration opportunities in the heart of the UK games industry.
Outstanding facilities
Our new Games Hub and Emerging Media Space feature industry-standard games workspaces, lighting and production equipment, as well as VR and AR facilities and 360-degree camera technology.
Extra-curricular activities
Students are encouraged to take part in national and international game jams, including the University of Westminster's own Games Jam, to improve their portfolios and experience (Global Game Jam, Tranzfuser, UKIE).
Westminster Degree Shows
The Westminster Degree Shows are an annual collection that highlights the creativity, vibrancy, and artistic talent of our undergraduate arts courses. As this is a newly established course, final year student work is not yet available to showcase. However, we invite you to explore the outstanding final year work from students across our other creative courses in the latest online collection at Westminster Degree Shows.
Image: student work by Nathan Hunter – Illustration BA
Entry Requirements
- A levels – CCC (96 UCAS Tariff points)
- T levels – 96 UCAS Tariff points
- International Baccalaureate – 96 UCAS Tariff points from all components of the Diploma Programme. International Baccalaureate Career-related Programme will be considered on a case-by-case basis
- BTEC Extended Diploma – MMM
- BTEC Diploma – DD
- Access – 96 UCAS Tariff points from the Access course
In addition to one of the above, you should have:
- GCSE English Language grade 4/C – IB grade 4 Higher level, GCSE Maths Pass– IB Pass
If your first language is not English, you will need an IELTS of 6.0 overall, with 5.5 in each component.
We also welcome applications from students who are taking a combination of qualifications listed above. For further information, please contact Course Enquiries.
More information
View more information about our entry requirements and the application process
International Baccalaureate
96 UCAS Tariff points from all components of the Diploma Programme. International Baccalaureate Career-related Programme will be considered on a case-by-case basis. You can refer to the UCAS calculator to determine your point score. Find out more about acceptance of the International and European Baccalaureate.
Other international qualifications
We accept a wide range of international high school level qualifications. Please see information on country-specific entry requirements.
International Foundation courses
We work in partnership with Kaplan International College London who provide the International Foundation Certificate at their College based in Liverpool Street. These courses are for students who don’t meet our direct entry requirements. Upon successful completion, you can progress to your chosen degree at the University of Westminster. Find out more about the different university preparation courses that are accepted for entry.
English language requirements
If your first language is not English, you will need an IELTS of 6.0 overall, with 5.5 in each component. Please note we accept a wide range of English language qualifications and assessments. Find out more at English language requirements.
If you don't meet the English language requirements yet, then we offer online and on campus pre-sessional English programmes to help develop your English language skills to the required level before you start your course. Find out more about our pre-sessional English programmes.
More information
- A levels – CCC (96 UCAS Tariff points)
- T levels – 96 UCAS Tariff points
- International Baccalaureate – 96 UCAS Tariff points from all components of the Diploma Programme. International Baccalaureate Career-related Programme will be considered on a case-by-case basis
- BTEC Extended Diploma – MMM
- BTEC Diploma – DD
- Access – 96 UCAS Tariff points from the Access course
In addition to one of the above, you should have:
- GCSE English Language grade 4/C – IB grade 4 Higher level, GCSE Maths Pass– IB Pass
If your first language is not English, you will need an IELTS of 6.0 overall, with 5.5 in each component.
We also welcome applications from students who are taking a combination of qualifications listed above. For further information, please contact Course Enquiries.
More information
View more information about our entry requirements and the application process
International Baccalaureate
96 UCAS Tariff points from all components of the Diploma Programme. International Baccalaureate Career-related Programme will be considered on a case-by-case basis. You can refer to the UCAS calculator to determine your point score. Find out more about acceptance of the International and European Baccalaureate.
Other international qualifications
We accept a wide range of international high school level qualifications. Please see information on country-specific entry requirements.
International Foundation courses
We work in partnership with Kaplan International College London who provide the International Foundation Certificate at their College based in Liverpool Street. These courses are for students who don’t meet our direct entry requirements. Upon successful completion, you can progress to your chosen degree at the University of Westminster. Find out more about the different university preparation courses that are accepted for entry.
English language requirements
If your first language is not English, you will need an IELTS of 6.0 overall, with 5.5 in each component. Please note we accept a wide range of English language qualifications and assessments. Find out more at English language requirements.
If you don't meet the English language requirements yet, then we offer online and on campus pre-sessional English programmes to help develop your English language skills to the required level before you start your course. Find out more about our pre-sessional English programmes.
More information
Learn new skills
Learn a new language
From Arabic to Spanish, you can learn a new language alongside your degree with our Polylang programme.
Develop your entrepreneurial skills
Access industry networking events, workshops, one-to-one business advice and start-up support through our award-winning WeNetwork.
Gain extra qualifications
We provide access to free online courses in Adobe and Microsoft Office applications, as well as thousands of specialist courses on LinkedIn Learning.
Fees and Funding
UK tuition fee: £9,790 (Price per academic year)
Please note that if you defer your place, the first year’s tuition fees will be those of the academic year in which you enrol, which may be higher than the fee shown for this year.
Fees are subject to UK Government Parliamentary procedure.
Find out how we set our tuition fees.
Funding
As well as tuition fee loans, there is a range of funding available to help you fund your studies.
Find out about undergraduate student funding options.
Scholarships
The University is dedicated to supporting ambitious and outstanding students and we offer a variety of scholarships to eligible undergraduate students, which cover all or part of your tuition fees.
Find out if you qualify for one of our scholarships.
Additional costs
See what you may need to pay for separately and what your tuition fees cover.
International tuition fee: £17,600 (Price per academic year)
When you have enrolled with us, your annual tuition fees will remain the same throughout your studies with us. We do not increase International tuition fees.
Please note that if you defer your place, the first year’s tuition fees will be those of the academic year in which you enrol, which may be higher than the fee shown for this year.
Find out how we set our tuition fees.
EU Qualifications Welcome Award Scheme
If you are an international student accepted on an undergraduate programme starting in September at level 3 (Foundation) or level 4 (first year) on the basis of an eligible EU qualification only, you will be awarded a £4,500 tuition fee reduction off your first year of studies. For more information, see the EU Qualifications Welcome Award Scheme.
International student funding
Find out about funding for international students.
Additional costs
See what you may need to pay for separately and what your tuition fees cover.
UK tuition fee: £9,790 (Price per academic year)
Please note that if you defer your place, the first year’s tuition fees will be those of the academic year in which you enrol, which may be higher than the fee shown for this year.
Fees are subject to UK Government Parliamentary procedure.
Find out how we set our tuition fees.
Funding
As well as tuition fee loans, there is a range of funding available to help you fund your studies.
Find out about undergraduate student funding options.
Scholarships
The University is dedicated to supporting ambitious and outstanding students and we offer a variety of scholarships to eligible undergraduate students, which cover all or part of your tuition fees.
Find out if you qualify for one of our scholarships.
Additional costs
See what you may need to pay for separately and what your tuition fees cover.
International tuition fee: £17,600 (Price per academic year)
When you have enrolled with us, your annual tuition fees will remain the same throughout your studies with us. We do not increase International tuition fees.
Please note that if you defer your place, the first year’s tuition fees will be those of the academic year in which you enrol, which may be higher than the fee shown for this year.
Find out how we set our tuition fees.
EU Qualifications Welcome Award Scheme
If you are an international student accepted on an undergraduate programme starting in September at level 3 (Foundation) or level 4 (first year) on the basis of an eligible EU qualification only, you will be awarded a £4,500 tuition fee reduction off your first year of studies. For more information, see the EU Qualifications Welcome Award Scheme.
International student funding
Find out about funding for international students.
Additional costs
See what you may need to pay for separately and what your tuition fees cover.
Virtual facilities tour
Take a virtual tour through Westminster’s exciting Games Hub, which opened at the University’s Harrow Campus in summer 2024. The features of the new Games Hub include:
- A brand new open zone for students to work in
- An ‘inspiration corner’ with relevant games, books and videos for students to collaborate, and to help spark creative outputs
- An upgraded Emerging Media Space with sandbox environments for students to experiment with new and relevant gaming technologies
- VR and AR facilities and 360-degree camera technology
- A brand-new Games Hub with industry-standard games workspaces, lighting and production equipment
Teaching and Assessment
Below you will find how learning time and assessment types are distributed on this course. The graphs below give an indication of what you can expect through approximate percentages, taken either from the experience of previous cohorts, or based on the standard module diet where historic course data is unavailable. Changes to the division of learning time and assessment may be made in response to feedback and in accordance with our terms and conditions.
How you'll be taught
Teaching methods across all our undergraduate courses focus on active student learning through lectures, seminars, workshops, problem-based and blended learning, and where appropriate practical application. Learning typically falls into three broad categories:
- Scheduled hours: examples include lectures, seminars, practical classes, workshops, supervised time in a studio
- Placement: placement hours normally include placement opportunities, but may also include live projects or virtual activity involving employers
- Independent study: non-scheduled time in which students are expected to study independently. This may include preparation for scheduled sessions, follow-up work, wider reading or practice, completion of assessment tasks, or revision
How you'll be assessed
Our undergraduate courses include a wide variety of assessments.
Assessments typically fall into two broad categories:
- Practical: examples include presentations, videos, podcasts, lab work, creating artefacts
- Coursework: examples include essays, reports, in-class tests, portfolios, dissertation
Data from the academic year 2025/26
Supporting you
Our Student Hub is where you’ll find out about the services and support we offer, helping you get the best out of your time with us.
- Study support – workshops, 1-2-1 support and online resources to help improve your academic and research skills
- Personal tutors – support you in fulfilling your academic and personal potential
- Student advice team – provide specialist advice on a range of issues including funding, benefits and visas
- Extra-curricular activities – volunteering opportunities, sports and fitness activities, student events and more
Course Location
Harrow is our creative and cultural hub, home to most of our arts, media and digital courses. It houses state-of-the-art facilities for every discipline, including project and gallery spaces, film studios, creative labs, collaborative learning spaces, and the Westminster Enterprise Network.
Harrow Campus is based in north-west London, just 20 minutes from the city centre by train.
For more details, visit our Harrow Campus page.
This course is based at our Harrow Campus, but to make the most of our teaching spaces and wider learning opportunities, some modules or activities may take place at our central London campuses. These may include guest lectures, degree shows or other teaching activities.
CHANGES TO OUR COURSES
All content on our course pages is accurate at time of publication.
Where significant or material changes have been made, applicants will be informed of these in line with Competition and Markets Authority guidance.
Contact us
Call our dedicated team on:
+44 (0)20 7911 5000 ext 65511
Opening hours (GMT): 10am–4pm Monday to Friday
Opening hours (GMT): 10am–4pm Monday to Friday
More information
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